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Videogame art involves the use of patched or modified computer and video games or the repurposing of existing games or game structures. Often this modification is through the use of level editors, though other techniques exist. Some artists make use of machinima applications to produce non-interactive animated artworks, though it is a mistake, however, to regard artistic modification as being synonymous with machinima as these form only a small proportion of artistic modifications.

Videogame art relies on a broader range of artistic techniques and outcomes than artistic modification. These can include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. Videogame art also includes creating art games from scratch, rather than by modifying existing games. It is useful to regard these as distinct from art mods as they rely on different tools, though naturally there are many similarities with some art mods.

Like games, artistic game mods may be single player or multiplayer. Multiplayer works make use of networked environments to develop new models of interactivity and collaborative production.

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2006 in video gaming
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In 1948, Americans were buying somewhere between 80 and 100 million comic books a month, generating about $72 million in revenue annually. If “mainstream” publishing was making more money, it was only because a hardcover novel cost 20 times more than a 10-cent issue of Crime Does Not Pay

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Legendary 'God of War' Developer David Jaffe to Keynote Game Career Seminar at 2008 Game Developers Conference Creator of Kratos to Share Lessons Learned on the Journey from Grunt to 'God' to Startup; Seminar to also Feature Guidance from Execs at Microsoft, Sony, EA, Pandemic, Orbus and More
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